Power Up Piskel Asset:
Characters Submersible Shadow
Fish:
| To try and give the missile a look of it being fired, I added an extra frame and put down red and yellow pixels in order to give the missile a look of motion when animated. |
Boss:
Boss Animation:
Pod:
Burn:
Blood 1:
Blood 2:
Enemy Bullet:
Enemy 1:
Enemy 2:
Protagonist left:
Protagonist right:
Coin:
| With the coins, I made them increasingly smaller which when animated, makes them look like they are rotating. This was my target when making the coins in Piskel. |
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