Tuesday, 17 November 2015

HA2 Task 8 - Pixel Production

Protagonists Submersible Pixel Asset:






Power Up Piskel Asset:





Type Logo Piskel Asset:




Health Power Up Piskel Asset



Characters Submersible Shadow


Fish:





In order to animate the fish as if it was moving, I copied the fish into another frame then removed its tail. Upon doing so, I added bubbles around the fish in another frame. This gave the fish the appearance that it was moving.
Missile:



To try and give the missile a look of it being fired, I added an extra frame and put down red and yellow pixels in order to give the missile a look of motion when animated.


Boss:

Boss Animation:






With the boss animation, I added black pixels to the boss which I then cropped. When used in game, the boss animation will be phase 2 of the boss fight  due to the crop giving the boss an entirely different look. With the boss animation, I aimed to give the boss 4 paddles which would give the boss rapid movement.
Turret:



Pod:


Burn:


Blood 1:



Blood 2:


Enemy Bullet:



Enemy 1:


Enemy 2:


Protagonist left:


Protagonist right:



Coin:











With the coins, I made them increasingly smaller which when animated, makes them look like they are rotating. This was my target when making the coins in Piskel.


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