Showing posts with label HA2 Task 2 - Game Evaluation. Show all posts
Showing posts with label HA2 Task 2 - Game Evaluation. Show all posts

Tuesday, 17 November 2015

HA2 Task 2 - Game Evaluation

Mekka Hornet Game Evaluation
Genre - The Genre seems to be a mix of Retro and Indie. It was primarily a top down shooter with maybe Japanese based influences.

Gut Reaction - My gut reaction is that the normal levels are a lot harder than the final boss. The final boss had a powerful move set, but it could be easily exploited, while the basic enemies were hard to avoid and sometimes had lightning fast attacks that drained the already small health bar. The Health needed to be bigger to allow the players a fair chance against the standard enemies.

Content – The game looks and is styled in a Japanese theme. It seems to have Anime and Manga inspirations due to its Mecha theme. Its music is also very intense which also sees to be a factor in Japanese games.  The character is a bug infused with an engine. Due to this, they are Cyborgs, which is another Japanese theme. The colours are quite dour, with greys and dull browns being used frequently within the environment. The environment is set high up in the sky, with the player being a ‘Mekka Hornet’ fighting other cyborg bugs. The fonts could also be described as ‘Exotic’ due to its ability to stand out compared to more generic fonts like calibri.

Construction- The gameplay is structured in a linear fashion, with the player being forced into a straight path. The player has to keep going, or they are automatically swept along. The same applies to the enemies who mostly fly past, apart from one enemy archetype. This gives the game a retro feel to it. This is further reinforced from the games top down perspective and the fact if the player dies, they have to straight from the very beginning rather than having ‘checkpoints’. Due to this, it gives the game another primary staple of retro games, a harsh and almost unforgiving difficulty. The enemies attack in swarms with no warning given, and the player has to constantly stay alert. Even if the player is distracted for one second, they can be killed instantly. Another enemy archetypes attack is to swarm the player in large groups. The game also has no tutorial, and just throws the player into the level with only the basic commands. This is another example of difficulty. At the end of Project Mekka Hornet, there is a boss fight. This is another part that seems to be arcade based due to old arcade games giving the player a boss to fight at the end of a level or stage.

Target Audience – Due to the games arcade influences, I believe the game is targeted to grown men and women aged around 30 to 40. This is because when they were growing up, games were styled and made the way Mekka Hornet is. Due to the Retro genres popularity, the game would appeal to many different audiences, but it would appeal to adults more than the rest.

Mekka Hornet Inspiration

I believe Mekka Hornet had a variety of inspirations. I believe the primary inspiration was from the Japanese genre of video games. This is due to the inclusion of Mechs which are a primary staple of the Japanese genre of videogames. The art design of the game is based around dull colours such as grey, dark yellow etc. These are commonly seen within the Japanese genre of video games, which also rubs off on the art design of Mekka Hornet. The style of the game also is similar to anime and manga, with the Mecha theme.  This leads me to believe that anime and manga played a large part in the making of Mekka Hornet. Another inspiration seems to be space invaders. I think this because you play as a Character who can fly; similar to the space ship in Space Invaders, and you also move forward at a solid pace, while enemy’s flying directly towards you, firing projectiles which force the player to fly side to side avoiding the projectiles, while fighting back. This gives Mekka Hornet not only a strong Space Invaders theme, but a strong arcade theme in general.