Tuesday, 10 November 2015

HA1 Task 3 - Graphic Types

Pixel Art: Pixel Art is a form of art that uses rasterization to edit it on a pixel level. This is a simple and old method that is seen in old or retro games. It is normally associated with games such as Pac Man and Space Invaders. Pixel based games have increased in popularity in recent years, and are seen quite frequently in the mobile section of the video game industry.


https://www.thewrap.com/akiva-goldsman-to-produce-space-invaders-for-warner-bros-exclusive/
http://ai.berkeley.edu/project_overview.html

http://www.phonearena.com/image.php?m=Articles.Images&f=name&id=68127
Concept Art: Concept Art is when art assets of a game such as environments, character models etc are decided upon by drawing ideas for them. This is done to decide the final product.
This is a form of ideas generation that's not just used in the video game industry, but in other industries such as film, comic books, cartoons etc. In most games, lots of concept art go into the project before the final product is made. Lots of time is put into Concept Art in order to get the best art style and art assets as possible for a game.

http://conceptartworld.com/?p=17672
http://conceptartworld.com/?p=19896
Texture Art: Texture Art is where the texture within a video game are designed and refined for the final product. The textures are designed before hand, and go through several design stages, before the final product is decided. Upon deciding which of the designs is best, the final design is made and refined to a level of detail the development team is happy with. Concept art is made before the final product, in order to create the best assets as possible.


http://www.conceptart.org/forums/showthread.php/268425-James-McDonald-video-game-art-sketchbook
https://www.pinterest.com/minikim/game-art-textures/
Background Graphics: Background Graphics is the art for the game environment. The concept is usually drawn out and finalized before the final design is worked on. Background Graphics are especially prominent is 2D platformers, due to its prominent position in the players view and the fact that the backdrop is essentially completely in the players view. Due to this, the background has to be made to the best of the developers ability.
http://www.gamespot.com/articles/e3-2011-awesomenauts-hands-on-preview/1100-6318797/
http://www.gamerjargon.net/dictionary/side-scroller/
Print Media Art:  Print Media Art in games consists of many examples. These include Cover Art, Posters etc. This form of art is usually used in advertising the games and promoting them after launch alongside trailers, reviews among other sales tactics. They are especially used for big triple A releases such as Call of Duty, Fifa and Grand Theft Auto.
http://www.kotaku.com.au/2012/11/here-two-enormous-gta-v-posters/
https://www.pinterest.com/rileypittman30/call-of-duty/

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